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The government reforms system is used in two ways: to implement Dharma government reforms and to implement legacy governments which apply to non-Dharma players.Ī legacy government is a reform that has the following attribute: legacy_government = yes.
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This maps the old government name to a new government type and legacy government reform. You can have multiple of these scopes.Īdditionally, if you want to support pre-Dharma save games, you need to include the following: List the reforms that should be exclusive with one another within. This is required to support non-Dharma players.Įxclusive_reforms is used to make a set of reforms exclusive. Legacy_government defines the legacy government reforms that belong to this government type. You do not need to add this if your government type has no reforms. Reform_levels defines each reform tier and the reforms that belong to said tier. The values should be RGB values (0 to 255). Here is an overview of a government type entry:īasic_reform defines the basic reform associated with this government type, they are specified in /Europa Universalis IV/common/government_reforms/.Ĭolor defines the mapmode color to use for governments of this type. It is this name that the trigger government = checks for. Governments are split into government types, which are defined in /Europa Universalis IV/common/governments/.Įach government type can be named arbitrarily, i.e. Please help with verifying or updating this section.
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